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I'm currently mapping in Doom3, I think the lighting in there is definitly the new way of how maps are constructed. New games will have more advanced lighting support (supporting more and not just point-based, I suppose), but I really think that the static, precompiled lightvolumes are a thing of the past. Nothing is in a presentable state yet, so until then enjoy yourself with these Quake 3 Arena maps. They're ordered on release date (Killer is a winner being last). |